PUBG MAGIC BULLET CONFIG WITH HIGH DAMAGE :

Hello Guys !

Today i am releasing m y Most Powerful config 

DOWNLOAD LINK IS IN THE END OF POST

It's the First On the YouTube :

Features Of the Config :-

Magic Bullet Up to (70-80)%

High Damage Up to 90 %

Yes These Features are Amazing For a competitive level Gameplay Yes Its really Amazing .

One more i wanna tell you as my main work is lag fix then guess what this special config is a lag fix config also

for all devices and u can get up to 60 FPS constant

yess......!

But Attention u applied the config wrong or pasted the files in wrong location then u cant enjoy the actual gameplay so make sure that u watched the video or read the working location or the right location to paste the files in right path .

now lets jump to the config codes yes codes.....!


Usergame.ini

 [/Script/ShadowTrackerExtra.STExtraBaseCharacter]  
 EnableStatesInterruptRPC=True  
 NetCullingDistanceOnVeryLowDevice=1000.0f  
 ClientHitPartJudgment=00000.864f  
 HitPartJudgment=5.0  
 UseShootVerifyEx=false  
 CalcHitBodyType=$Value  
 AimShootSpreadDir=Max  
 UseAimAssist=3.0  
 UseEnityFloat=3.0  
 SwichesInMaps=60  
 PartHitComponent=false  
 ScopeAimShootSpreadAddDirValSpeed=Max  
 HitShelterDamage=max  
 Target=false  
 ScopeFov=false  
 FirstDamageTypeSpesificID=no  
 FristDamage=Max  
 HitBoxLeanTransL=false  
 HitBoxLeanTransR=false  
 HighWalkSpeed=Max  
 WalkSpeedChangeRate=Max  
 WalkSpeedThreshold=Max  
 SwimSpeedDynamicScale=0xf88  
 Health=Max  
 HurtParticleOffset=0xf88  
 STDamageCameraShake=9.8  
 StandHalfHeight=100  
 CrouchHalfHeight=99  
 ProneHalfHeight=99  
 IsPveShootVerify=1  
 BulletTrackShowDelegate=Max  
 GetShootWeapon=1  
 HitEnemyHeadAmount=Max  
 NearDeathIsHeadShot="100%"  
 BulletChange=false  
 HideCrossHairType=50  
 DamageScale=99%  
 bCausedByWorld=Max  
 WeaponShotAndHitPlayer=Max  
 TotalDamage=Max  
 bScaleMomentumByMass=Max  
 bRadialDamageVelChange=false  
 DamageImpulse=Max  
 ViewportClient=Max  
 AspectRatioAxisConstraint=0  
 SetConsoleTarget=AspectRatioAxisConstraint  
 KillZDamageType=Max  
 HitBoxDebugInfo=false  
 ReceiveHitBoxClick=⅓  
 ReceiveHitBoxRelease=Max  
 AddHitBox=9  
 DestructibleImpulse=max  
 DestructibleDamageSpreadScale=0.7  
 DamageFalloff=false  
 ClientStopCameraShake=Max  
 GetCurHitPartJugement=0.7  
 GetCurHitPartJugementType=0xf88  
 HitBoxs_Stand=0xf90  
 bActivePartHit=false  
 ClientAimAssistJudgment=max  
 ClientBulletHitPartJudgment=max  
 ClientHeadshotJudgement=float  
 ClientBulletDamageJudgement=Max  
 OnRemoveSmoke=false  
 EnableNetCullingDistOnVeryLowDevice=False  
 EnableAsyncLoading=True  
 AutoSprintRequestCD=0.7  
 EnableNewStateMachine=2  
 BulletHitInfoUploadData=max  
 InitWeaponAttrBPTable=5  
 SkipOpenParachuteHeight=false  
 Server_HitBox_Stand_Radius=max  
 DSHitPartJudgment=9.9  
 SpeedHitPartJudgment=Max  
 ScopeAimShootSpreadDecRotValSpeed=3  
 PressedJump=false  
 CanPlayerStartBattle=Max  
 CanPlayerStartDuel=Max  
 OnPlayerKillsChangeDelegate=false  
 OnLocalCharacterHPChangeDelegate=Max  
 ShootWeaponShotNum=0  
 ShootWeaponShotAndHitPlayerNum=Max  
 HeadShotNum=Max  
 DamageAmount=Max  
 KillMagicWalkAI=0  
 HeadShootCount=float  
 LimbsShootCount=float  
 BodyShootCount=float  
 FootShootCount=float  
 UniqueHitCount=false  
 [/Script/ShadowTrackerExtra.STExtraGameSetting]  
 AimAssist=4  
 SingleShotWeaponShootMode=Max  
 ActorAnimationSwitch=false  
 CrossHair=0  
 LeftHandFire=0  
 [/Script/ShadowTrackerExtra.STExtraAttackFlow]  
 BulletDamage=100  
 BulletSpeed=Max  
 BulletCost=max  
 WeaponAimFOV=3  
 Recoil=max  
 r.Recoil=max  
 RecoilMoveX=-50  
 RecoilMoveY=50  
 AutoAimSpeed=Max  
 HitPart=max  
 [/Script/ShadowTrackerExtra.STExtraShootWeaponBulletBase]  
 BurstShootBulletsNum=max  
 BulletFireSpeed=5  
 MaxBulletNumInOneClip=0  
 MaxBulletNumInBarrel=false  
 VolleyShootBulletsNum=Max  
 shootType=float  
 WeaponHitPartCoff=Max  
 DamageRate=99  
 CrossHairType=5  
 WeaponAimFOV=3  

UserEngine.ini

 [SystemSettings]  
 r.AntiCheat=AspectRatio_MaintainsYFOV  
 r.Fire=AspectRatio_MaintainsYFOV  
 r.GlassFX=AspectRatio_MaintainsYFOV  
 r.GrassFX=AspectRatio_MaintainsYFOV  
 r.GrassSound=AspectRatio_MaintainsYFOV  
 r.Recoil=AspectRatio_MaintainsYFOV  
 r.Shadow=AspectRatio_MaintainsYFOV  
 [/Script/Engine.Server]  
 Pandora=0.0.0.0  
 DNS=0.0.0.0  
 DataClient=0.0.0.0   
 [/Script/Engine.BotProtectionServer]  
 Server=0.0.0.0  
 Server=disable  
 BotServet=false  
 LocalPlayerBotServer=false   
 [/Script/Engine.Bot]  
 BotProtectionServer=false   
 [/Script/Engine.PandoraServer]  
 Pandora=0.0.0.0  
 PandoraDNS=0.0.0.0  
 Config=0.0.0.0  
 ConfigServer=0.0.0.0   
 [/Script/Engine/Config/Saved.Paks]  
 game_patch_1.1.0.14550.pak=disable  
 game_patch_1.1.0.14552.pak=disable  
 game_patch_1.1.0.14550.pak=false  
 game_patch_1.1.0.14552.pak=false  
 game_patch_1.1.0.14550.pak=non-active  
 game_patch_1.1.0.14552.pak=non-active  
 all=false  
 all=disable  
 game_patch_1.1.0.14550.pak=0  
 game_patch_1.1.0.14552.pak=0   
 [/Script/Engine.ShadowTrackerExtra/Saved/Paks]  
 game_patch_1.1.0.14550.pak=disable  
 game_patch_1.1.0.14552.pak=disable   
 [/Script/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Paks]  
 game_patch_1.1.0.14550.pak=disable  
 game_patch_1.1.0.14552.pak=disable   
 [/Script/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Paks/game_patch_1.1.0.14550.pak]  
 disable=true  
 game_patch_1.1.0.14550.pak=disable  
 game_patch_1.1.0.14552.pak=disable  
 [/Script/Engine.Config]  
 Config=true   
 [WeaponDamageRecord]  
 TotalDamage=0x999  
 HeadShootCount=999  
 BodyShootCount=0x888  
 HandShootCount=$0x888  
 FootShootCount=AspectRatio_MaintainsYFOV  
 UniqueHitCount=999  
 HitDistanceArray=AspectRatio_MaintainsYFOV  
 [WeaponHitPartCoff]  
 Head=999  
 [HitPerformData]  
 IsHeadShot=999  
 [CharacterHistoryData]  
 HeadBoundBox=AspectRatio_MaintainsYFOV  
 [WonderfulCutShootDamageData]  
 DamagePlayerID=AspectRatio_MaintainsYFOV  
 ShootDamageType=float  
 [SRecoilInfo]  
 RecoilCurve=AspectRatio_MaintainsYFOV  
 BulletPerSwitch=AspectRatio_MaintainsYFOV  
 RecoilSpeedVertical=false  
 VerticalRecoilMin=FOV  
 [ShootVerifyConfig]  
 ClientMuzzleHeightMax=AspectRatio_MaintainsYFOV  
 [WeaponCrossHairPerformData]  
 Crosshair=5  
 [ShootWeaponEffectComponent]  
 CameraShake=AspectRatio_MaintainsYFOV  
 [STPointDamageEvent.PointDamageEvent.DamageEvent]  
 AvatarDamagePosition=false  
 DamageImpulse=FOV  
 [GameSetting]  
 AimAssist=AspectRatio_MaintainsYFOV  
 SingleShotWeaponShootMode=Max  
 ActorAnimationSwitch=false  
 CrossHair=AspectRatio_MaintainsYFOV  
 LeftHandFire=AspectRatio_MaintainsYFOV  
 LRShootSniperSwitch=AspectRatio_MaintainsYFOV  
 [AttackFlow]  
 BulletDamage=100  
 BulletSpeed=Max  
 BulletCost=AspectRatio_MaintainsYFOV  
 WeaponAimFOV=AspectRatio_MaintainsYFOV  
 Recoil=AspectRatio_MaintainsYFOV  
 r.Recoil=AspectRatio_MaintainsYFOV  
 RecoilMoveX=AspectRatio_MaintainsYFOV  
 RecoilMoveY=AspectRatio_MaintainsYFOV  
 AutoAimSpeed=Max  
 HitPart=AspectRatio_MaintainsYFOV  
 [AimFlow]  
 ShotHitCount=$Value  
 ShotHeadHitCount=Max  
 ShotPersonHitCount=AspectRatio_MaintainsYFOV  
 ShotPersonKillCount=AspectRatio_MaintainsYFOV  
 [LocalShootHitData]  
 BulletDown=AspectRatio_MaintainsYFOV  
 ShootInterval=float  
 AimFov=AspectRatio_MaintainsYFOV  
 bulletDamageReduceRatio=Max  
 AutoAimSpeed=AspectRatio_MaintainsYFOV  
 [/Script/ShadowTrackerExtra.STExtraBaseCharacter]  
 ClientHitPartJudgment=100.0k  
 UseShootVerifyEx=100.0K  
 [ShootWeaponEntity]  
 +CVars=RecoveryFactor=100  
 +CVars=HRecoilFactor=50  
 +CVars=VRecoilFactor=50  
 +CVars=DeviationFactor=100  
 +CVars=WeaponAimYawRate=100  
 +CVars=CrossHairBurstIncreaseSpeed=100  
 +CVars=BulletFireSpeed=9999  
 +CVars=TraceDistance=100  
 +CVars=ShotGunSpread=100  
 +CVars=CrossHairInitialSize=100  
 +CVars=ReloadTime=100  
 +CVars=ShootInterval=100  
 +CVars=BulletRange=999  
 +CVars=BurstShootBulletsNum=100  
 +CVars=HRecoilFactor=99  
 +CVars=WeaponAimFOV=99  
 +CVars=TacticalReloadTimeMagIn=100  
 +CVars=0ImpactEffectSkipTime=100  
 [/Script/ShadowTrackerExtra.STExtraBaseCharacter]  
 HitBoxJudgment=50.0  
 UseShootVerifyEx=50.0  
 UseAimAssist=50.0  
 UseRecoilFaktor=50.0  
 ClientHitPartJudgment=100.0  
 UseShootVerifyEx=true  
 RecoveryFacTor=100.0  
 HRecoilFactor=100.0  
 VRecoilFacTor=100.0  
 DeviationFactor=100.0  
 BulletFireSpeed=100.0  
 r.Demage=99  
 r.HitDemage=99  
 [ShootWeaponBulletBase]  
 DamageType=float  
 NoGravityRange=AspectRatio_MaintainsYFOV  
 [ShootWeaponEntity]  
 BurstShootBulletsNum=AspectRatio_MaintainsYFOV  
 BulletFireSpeed=AspectRatio_MaintainsYFOV  
 MaxBulletNumInOneClip=AspectRatio_MaintainsYFOV  
 MaxBulletNumInBarrel=false  
 VolleyShootBulletsNum=Max  
 shootType=float  
 WeaponHitPartCoff=Max  
 DamageRate=AspectRatio_MaintainsYFOV  
 CrossHairType=5  
 WeaponAimFOV=AspectRatio_MaintainsYFOV  
 [PlayerCameraManager_C]  
 UCameraShake=AspectRatio_MaintainYFOV  
 [/Script/Engine.GameModePlayerBattleResultData]  
 TotalDamage=99  
 HitShelterDamage=999  
 ShelterTakeDamage={"99%"}  
 BuildFlow=3.0  
 WeaponDamageRecordList=0.5  
 HitShelterDamage=999  
 ShelterTakeDamage=5.1  
 [/Script/Engine.GrenadeDamageRecord]  
 HitDistanceArray=Max  
 [/Script/Engine.DamageEvent]  
 DamageType=0x559  
 [/Script/Engine.RendererOverrideSettings]  
 Recoil.heightScale=0  
 [/Script/Engine.AttackFlow]  
 BulletDamage=100  
 BulletSpeed=0x999  
 BulletCost=0  
 WeaponAimFOV=3.0  
 Recoil=0  
 RecoilMoveX=0  
 RecoilMoveY=0  
 AutoAimSpeed=0x999  
 HitPart=5  
 [/Script/Engine.AimFlow]  
 ShotHitCount=$Value  
 ShotHeadHitCount={"120")  
 ShotPersonHitCount={}  
 ShotPersonKillCount={}  
 [/Script/Engine.RendererSettings]  
 ClientHitPartJudgment=0  
 [/Script/Engine.Basic]  
 T.SpeedFire=2  
 T.Damage=5  
 T.AimAssist=9  
 T.LeftHandFire=3  
 T.CameraShake=0  
 T.BulletSpeed=2  
 T.BulletDamage=3  
 T.HitNumEveryBodys=5  
 T.Recoil=5  
 [/Script/Engine.RecoilInfo]  
 SwitchOnTime=0.f  
 ShootSightReturn=0.f  
 VRecoilFactor=0  
 HRecoilFactor=0  
 [/Script/Engine.RecoilInfo]  
 RecoilCurve=2  
 BulletPerSwitch=0.5  
 RecoilSpeedVertical=999  
 VerticalRecoilMin=0  
 [/Script/Engine.ShootWeaponEffectComponent]  
 CameraShake=false  
 [/Script/Engine.GameSetting]  
 AimAssist=3.0  
 SingleShotWeaponShootMode=3.0  
 ActorAnimationSwitch=false  
 CrossHair=5  
 LeftHandFire=AspectRatio_MaintainsYFOV  
 LRShootSniperSwitch=AspectRatio_MaintainsYFOV  
 [/Script/Engine.AttackFlow]  
 BulletDamage=100  
 BulletSpeed=0x999  
 BulletCost=AspectRatio_MaintainsYFOV  
 WeaponAimFOV=AspectRatio_MaintainsYFOV  
 Recoil=0  
 RecoilMoveX=0  
 RecoilMoveY=0  
 AutoAimSpeed=0x999  
 HitPart=5  
 [Script/Engine/SeekAndLockRPGBulletUploadData]  
 SeekAndLockTarget=0x999  
 [Script/Engine/PlayerState]  
 ShootWeaponShotNum=5.0  
 ShootWeaponShotAndHitPlayerNum=5.5  
 ShootWeaponShotAndHitPlayerNumNoAI={"5"}  
 ShootWeaponShotHeadNum={"99%"}  
 HeadShotNum=9.0f  
 DamageAmount=99  
 [Script/Engine/WeaponDamageRecord]  
 HitDistanceArray={"5.0f"}  
 WeaponId=0  
 TotalDamage={"99%"}  
 T.FireCount=3.0  
 T.HeadShootCount=3.0  
 T.BodyShootCount=5  
 [Script/Engine/WeaponReport]  
 FireCount=5  
 HitCount=9  
 TotalDamage=999  
 HeadShootCount=9  
 [Script/Engine/HitFlow]  
 Damage={"99%"}  

These are the codes which may help you to build a powerful config yes POWERFUL.....!

Direct Link to Download the Config yes Direct link 

but Password is in the video watch the video carefully to get the Password

Features Of the Config :-

Magic Bullet Up to (70-80)%

High Damage Up to 90 %

CLICK ME TO DOWNLOAD THE FILES


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